Unity动画创建
- 选中物体后按Ctrl+6可以开启动画编辑器。
can not get xx list
的错误,通过网上查询说是build tools版本的问题。而AS端似乎也有问题,不过没有记清楚。PlayableDirector | Timeline | |||||
PlayableGraph | Graph | |||||
… | TrackGroup | TrackGroup | ||||
TrackAsset | AnimationTrack | PlayableTrack | CinemachineTrack | CustomTrack | … | |
… | TimelineClips | TimelineClips | TimelineClips | TimelineClips | … | |
PlayableAsset | AnimationClip (Motion) | CustomPlayableAsset | CinemachineShot | CustomClip | … | |
PlayableBehaviour | PlayableBehaviour | PlayableBehaviour | CinemachineShotPlayable | PlayableBehaviour | … |
理想情况下,混合模式会为你料理好一切,照亮相同平衡范围内的动、静态对象(从而保留了视觉逼真度与一致性)。
只是一切都不是那么的美好,事实上是动态物体不会从spotlight上产生阴影。Update your browser to view this website correctly. Update my browser now